Mobile Gaming Market Size & Share Analysis - Trends, Drivers, Competitive Landscape, and Forecasts (2024 - 2030)
Get a Comprehensive Overview of the Mobile Gaming Market Report Prepared by P&S Intelligence, Segmented by Platform (iOS, Android, Others), Age Group (Below 24 Years, 24-44 Years, Above 44 Years), Business Model (Freemium, Paid, Free, Paymium), and Geographic Regions. This Report Provides Insights From 2019 to 2030.
Chapter 1. Research Scope
1.1. Research Objectives
1.2. Market Definition
1.3. Analysis Period
1.4. Market Size Breakdown by Segments
1.4.1. Market size breakdown, by platform
1.4.2. Market size breakdown, by age group
1.4.3. Market size breakdown, by business model
1.4.4. Market size breakdown, by region
1.4.5. Market size breakdown, by country
1.5. Market Data Reporting Unit
1.5.1. Value
1.6. Key Stakeholders
Chapter 2. Research Methodology
2.1. Secondary Research
2.1.1. Paid
2.1.2. Unpaid
2.1.3. P&S Intelligence database
2.2. Primary Research
2.3. Market Size Estimation
2.4. Data Triangulation
2.5. Currency Conversion Rates
2.6. Assumptions for the Study
2.7. Notes and Caveats
Chapter 3. Executive Summary
Chapter 4. Market Indicators
Chapter 5. Industry Outlook
5.1. Market Dynamics
5.1.1. Trends
5.1.2. Drivers
5.1.3. Restraints/challenges
5.1.4. Impact analysis of drivers/restraints
5.2. Impact of COVID-19
5.3. Porter’s Five Forces Analysis
5.3.1. Bargaining power of buyers
5.3.2. Bargaining power of suppliers
5.3.3. Threat of new entrants
5.3.4. Intensity of rivalry
5.3.5. Threat of substitutes
Chapter 6. Global Market
6.1. Overview
6.2. Market Revenue, by Platform (2019–2030)
6.3. Market Revenue, by Age Group (2019–2030)
6.4. Market Revenue, by Business Model (2019–2030)
6.5. Market Revenue, by Region (2019–2030)
Chapter 7. North America Market
7.1. Overview
7.2. Market Revenue, by Platform (2019–2030)
7.3. Market Revenue, by Age Group (2019–2030)
7.4. Market Revenue, by Business Model (2019–2030)
7.5. Market Revenue, by Country (2019–2030)
Chapter 8. Europe Market
8.1. Overview
8.2. Market Revenue, by Platform (2019–2030)
8.3. Market Revenue, by Age Group (2019–2030)
8.4. Market Revenue, by Business Model (2019–2030)
8.5. Market Revenue, by Country (2019–2030)
Chapter 9. APAC Market
9.1. Overview
9.2. Market Revenue, by Platform (2019–2030)
9.3. Market Revenue, by Age Group (2019–2030)
9.4. Market Revenue, by Business Model (2019–2030)
9.5. Market Revenue, by Country (2019–2030)
Chapter 10. LATAM Market
10.1. Overview
10.2. Market Revenue, by Platform (2019–2030)
10.3. Market Revenue, by Age Group (2019–2030)
10.4. Market Revenue, by Business Model (2019–2030)
10.5. Market Revenue, by Country (2019–2030)
Chapter 11. MEA Market
11.1. Overview
11.2. Market Revenue, by Platform (2019–2030)
11.3. Market Revenue, by Age Group (2019–2030)
11.4. Market Revenue, by Business Model (2019–2030)
11.5. Market Revenue, by Country (2019–2030)
Chapter 12. U.S. Market
12.1. Overview
12.2. Market Revenue, by Platform (2019–2030)
12.3. Market Revenue, by Age Group (2019–2030)
12.4. Market Revenue, by Business Model (2019–2030)
Chapter 13. Canada Market
13.1. Overview
13.2. Market Revenue, by Platform (2019–2030)
13.3. Market Revenue, by Age Group (2019–2030)
13.4. Market Revenue, by Business Model (2019–2030)
Chapter 14. Germany Market
14.1. Overview
14.2. Market Revenue, by Platform (2019–2030)
14.3. Market Revenue, by Age Group (2019–2030)
14.4. Market Revenue, by Business Model (2019–2030)
Chapter 15. France Market
15.1. Overview
15.2. Market Revenue, by Platform (2019–2030)
15.3. Market Revenue, by Age Group (2019–2030)
15.4. Market Revenue, by Business Model (2019–2030)
Chapter 16. U.K. Market
16.1. Overview
16.2. Market Revenue, by Platform (2019–2030)
16.3. Market Revenue, by Age Group (2019–2030)
16.4. Market Revenue, by Business Model (2019–2030)
Chapter 17. Italy Market
17.1. Overview
17.2. Market Revenue, by Platform (2019–2030)
17.3. Market Revenue, by Age Group (2019–2030)
17.4. Market Revenue, by Business Model (2019–2030)
Chapter 18. Spain Market
18.1. Overview
18.2. Market Revenue, by Platform (2019–2030)
18.3. Market Revenue, by Age Group (2019–2030)
18.4. Market Revenue, by Business Model (2019–2030)
Chapter 19. Japan Market
19.1. Overview
19.2. Market Revenue, by Platform (2019–2030)
19.3. Market Revenue, by Age Group (2019–2030)
19.4. Market Revenue, by Business Model (2019–2030)
Chapter 20. China Market
20.1. Overview
20.2. Market Revenue, by Platform (2019–2030)
20.3. Market Revenue, by Age Group (2019–2030)
20.4. Market Revenue, by Business Model (2019–2030)
Chapter 21. India Market
21.1. Overview
21.2. Market Revenue, by Platform (2019–2030)
21.3. Market Revenue, by Age Group (2019–2030)
21.4. Market Revenue, by Business Model (2019–2030)
Chapter 22. Australia Market
22.1. Overview
22.2. Market Revenue, by Platform (2019–2030)
22.3. Market Revenue, by Age Group (2019–2030)
22.4. Market Revenue, by Business Model (2019–2030)
Chapter 23. South Korea Market
23.1. Overview
23.2. Market Revenue, by Platform (2019–2030)
23.3. Market Revenue, by Age Group (2019–2030)
23.4. Market Revenue, by Business Model (2019–2030)
Chapter 24. Brazil Market
24.1. Overview
24.2. Market Revenue, by Platform (2019–2030)
24.3. Market Revenue, by Age Group (2019–2030)
24.4. Market Revenue, by Business Model (2019–2030)
Chapter 25. Mexico Market
25.1. Overview
25.2. Market Revenue, by Platform (2019–2030)
25.3. Market Revenue, by Age Group (2019–2030)
25.4. Market Revenue, by Business Model (2019–2030)
Chapter 26. Saudi Arabia Market
26.1. Overview
26.2. Market Revenue, by Platform (2019–2030)
26.3. Market Revenue, by Age Group (2019–2030)
26.4. Market Revenue, by Business Model (2019–2030)
Chapter 27. South Africa Market
27.1. Overview
27.2. Market Revenue, by Platform (2019–2030)
27.3. Market Revenue, by Age Group (2019–2030)
27.4. Market Revenue, by Business Model (2019–2030)
Chapter 28. U.A.E. Market
28.1. Overview
28.2. Market Revenue, by Platform (2019–2030)
28.3. Market Revenue, by Age Group (2019–2030)
28.4. Market Revenue, by Business Model (2019–2030)
Chapter 29. Competitive Landscape
29.1. List of Market Players and their Offerings
29.2. Competitive Benchmarking of Key Players
29.3. Product Benchmarking of Key Players
29.4. Recent Strategic Developments
Chapter 30. Company Profiles
30.1. Tencent Holdings Limited
30.1.1. Business overview
30.1.2. Product and service offerings
30.1.3. Key financial summary
30.2. Nintendo Co. Ltd.
30.2.1. Business overview
30.2.2. Product and service offerings
30.2.3. Key financial summary
30.3. Activision Blizzard Inc.
30.3.1. Business overview
30.3.2. Product and service offerings
30.3.3. Key financial summary
30.4. Zynga Inc.
30.4.1. Business overview
30.4.2. Product and service offerings
30.4.3. Key financial summary
30.5. GungHo Online Entertainment Inc.
30.5.1. Business overview
30.5.2. Product and service offerings
30.5.3. Key financial summary
30.6. Electronic Arts Inc.
30.6.1. Business overview
30.6.2. Product and service offerings
30.6.3. Key financial summary
30.7. Behold Studios
30.7.1. Business overview
30.7.2. Product and service offerings
30.7.3. Key financial summary
30.8. Kabam Games Inc.
30.8.1. Business overview
30.8.2. Product and service offerings
30.8.3. Key financial summary
30.9. Rovio Entertainment Corporation
30.9.1. Business overview
30.9.2. Product and service offerings
30.9.3. Key financial summary
30.10. Games Inc.
30.10.1. Business overview
30.10.2. Product and service offerings
30.10.3. Key financial summary
30.11. NetEase Inc.
30.11.1. Business overview
30.11.2. Product and service offerings
30.11.3. Key financial summary
Chapter 31. Appendix
31.1. Abbreviations
31.2. Sources and References
31.3. Related Reports
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