Augmented Reality and Virtual Reality Market Size & Share Analysis - Trends, Drivers, Competitive Landscape, and Forecasts (2024 - 2030)
Get a Comprehensive Overview of the Augmented Reality and Virtual Reality Market Report Prepared by P&S Intelligence, Segmented by Type (AR Type, VR Type), Offering (Hardware, Software), Device Type (AR Devices, VR Devices), Application (AR, VR), and Geographic Regions. This Report Provides Insights From 2017 to 2030.
Chapter 1. Research Background
1.1 Research Objectives
1.2 Market Definition
1.2.1 Analysis Period
1.2.2 Market Data Reporting Unit
1.2.2.1 Volume
1.2.2.2 Value
1.3 Research Scope
1.3.1 Market Segmentation by Type
1.3.2 Market Segmentation by Offering
1.3.3 Market Segmentation by Device Type
1.3.4 Market Segmentation by Application
1.3.5 Market Segmentation by Region
1.4 Key Stakeholders
Chapter 2. Research Methodology
2.1 Secondary Research
2.1.1 Paid
2.1.2 Unpaid
2.2 Primary Research
2.2.1 Breakdown of Primary Research Respondents
2.2.1.1 By region
2.2.1.2 By industry participant
2.2.1.3 By company type
2.3 Market Size Estimation
2.4 Data Triangulation
2.5 Currency Conversion Rates
2.6 Assumptions for the Study
Chapter 3. Executive Summary
Chapter 4. Introduction
4.1 Definition of Market Segments
4.1.1 By Type
4.1.1.1 AR
4.1.1.1.1 Marker-based AR
4.1.1.1.1.1 Passive marker
4.1.1.1.1.2 Active marker
4.1.1.1.2 Marker-less AR
4.1.1.1.2.1 Model-based tracking
4.1.1.1.2.2 Image-based processing
4.1.1.2 VR
4.1.1.2.1 Non-immersive
4.1.1.2.2 Semi- and fully immersive
4.1.2 By Offering
4.1.2.1 Hardware
4.1.2.1.1 Sensors
4.1.2.1.2 Cameras
4.1.2.1.3 Position trackers
4.1.2.1.4 Displays and projectors
4.1.2.1.5 Semiconductor components
4.1.2.1.6 Others
4.1.2.2 Software
4.1.2.2.1 SDKs
4.1.2.2.2 Cloud-based services
4.1.2.2.3 AR software functions
4.1.2.2.4 VR content creation
4.1.3 By Device Type
4.1.3.1 AR devices
4.1.3.1.1 HMDs
4.1.3.1.2 HUDs
4.1.3.1.3 Others
4.1.3.2 VR Devices
4.1.3.2.1 HMDs
4.1.3.2.2 Gesture-tracking devices
4.1.3.2.3 Projectors and display walls
4.1.4 By Application
4.1.4.1 Consumer
4.1.4.1.1 Gaming
4.1.4.1.2 Sports and entertainment
4.1.4.2 Commercial
4.1.4.2.1 Offline education and e-learning
4.1.4.2.2 In-store retail and e-commerce
4.1.4.2.3 Tourism
4.1.4.3 Enterprise
4.1.4.3.1 Healthcare
4.1.4.3.2 Automotive
4.1.4.3.3 Aerospace
4.1.4.3.4 Defense
4.1.4.3.5 Others
4.2 Value Chain Analysis
4.2.1 Technology Suppliers
4.2.2 Device Suppliers
4.3 Market Dynamics
4.3.1 Trends
4.3.1.1 Growing focus of businesses on the aesthetics of AR and VR devices
4.3.1.2 Increasing investments by tech corporations and venture capitalists
4.3.2 Drivers
4.3.2.1 Increasing penetration of smartphones and tablet computers
4.3.2.2 Soaring demand for AR and VR in offline retail and e-commerce
4.3.2.3 Rising technology adoption among enterprises
4.3.2.4 Growing focus of vendors on price reduction
4.3.2.5 Impact analysis of drivers on market forecast
4.3.3 Restraints
4.3.3.1 Potential health risks
4.3.3.2 Technical imperfections
4.3.3.3 Impact analysis of restraints on market forecast
4.3.4 Opportunities
4.3.4.1 Rising demand for gesture and haptic control
4.3.4.2 Advancements in technology
4.3.4.3 Integration of AR and VR to create MR
4.4 Impact of COVID-19 on AR and VR Market
4.4.1 COVID-19 Scenario
4.4.2 Future Scenario
4.5 Porter’s Five Forces Analysis
4.5.1 Bargaining Power of Buyers
4.5.2 Bargaining Power of Suppliers
4.5.3 Intensity of Rivalry
4.5.4 Threat of New Entrants
4.5.5 Threat of Substitutes
Chapter 5. Global Market Size and Forecast
5.1 Overview
5.2 By Type
5.2.1 AR Market, by Technology
5.2.1.1 Marker-based AR market, by type
5.2.1.2 Marker-less AR market, by type
5.2.2 VR Market, by Technology
5.3 By Offering
5.3.1 Hardware Market, by Type
5.3.2 Software Market, by Type
5.4 By Device Type
5.4.1 AR Devices Market, by Type
5.4.2 VR Devices Market, by Type
5.5 By Application
5.5.1 AR Market, by Application
5.5.1.1 Consumer AR market, by application
5.5.1.2 Commercial AR Market, by application
5.5.1.3 Enterprise AR market, by application
5.5.2 VR Market, by Application
5.5.2.1 Consumer VR market, by application
5.5.2.2 Commercial VR market, by application
5.5.2.3 Enterprise VR market, by application
5.6 By Region
Chapter 6. North America Market Size and Forecast
6.1 Overview
6.2 By Type
6.2.1 AR Market, by Technology
6.2.1.1 Marker-based AR market, by type
6.2.1.2 Marker-less AR market, by type
6.2.2 VR Market, by Technology
6.3 By Offering
6.3.1 Hardware Market, by Type
6.3.2 Software Market, by Type
6.4 By Device Type
6.4.1 AR Devices Market, by Type
6.4.2 VR Devices Market, by Type
6.5 By Application
6.5.1 AR Market, by Application
6.5.1.1 Consumer AR market, by application
6.5.1.2 Commercial AR Market, by application
6.5.1.3 Enterprise AR market, by application
6.5.2 VR Market, by Application
6.5.2.1 Consumer VR market, by application
6.5.2.2 Commercial VR market, by application
6.5.2.3 Enterprise VR market, by application
6.6 By Country
Chapter 7. Europe Market Size and Forecast
7.1 Overview
7.2 By Type
7.2.1 AR Market, by Technology
7.2.1.1 Marker-based AR market, by type
7.2.1.2 Marker-less AR market, by type
7.2.2 VR Market, by Technology
7.3 By Offering
7.3.1 Hardware Market, by Type
7.3.2 Software Market, by Type
7.4 By Device Type
7.4.1 AR Devices Market, by Type
7.4.2 VR Devices Market, by Type
7.5 By Application
7.5.1 AR Market, by Application
7.5.1.1 Consumer AR market, by application
7.5.1.2 Commercial AR market, by application
7.5.1.3 Enterprise AR market, by application
7.5.2 VR Market, by Application
7.5.2.1 Consumer VR market, by application
7.5.2.2 Commercial VR market, by application
7.5.2.3 Enterprise VR market, by application
7.6 By Country
Chapter 8. APAC Market Size and Forecast
8.1 Overview
8.2 By Type
8.2.1 AR Market, by Technology
8.2.1.1 Marker-based AR market, by type
8.2.1.2 Marker-less AR market, by type
8.2.2 VR Market, by Technology
8.3 By Offering
8.3.1 Hardware Market, by Type
8.3.2 Software Market, by Type
8.4 By Device Type
8.4.1 AR Devices Market, by Type
8.4.2 VR Devices Market, by Type
8.5 By Application
8.5.1 AR Market, by Application
8.5.1.1 Consumer AR market, by application
8.5.1.2 Commercial AR market, by application
8.5.1.3 Enterprise AR market, by application
8.5.2 VR Market, by Application
8.5.2.1 Consumer VR market, by application
8.5.2.2 Commercial VR market, by application
8.5.2.3 Enterprise VR market, by application
8.6 By Country
Chapter 9. LATAM Market Size and Forecast
9.1 Overview
9.2 By Type
9.2.1 AR Market, by Technology
9.2.1.1 Marker-based AR market, by type
9.2.1.2 Marker-less AR market, by type
9.2.2 VR Market, by Technology
9.3 By Offering
9.3.1 Hardware Market, by Type
9.3.2 Software Market, by Type
9.4 By Device Type
9.4.1 AR Devices Market, by Type
9.4.2 VR Devices Market, by Type
9.5 By Application
9.5.1 AR Market, by Application
9.5.1.1 Consumer AR market, by application
9.5.1.2 Commercial AR market, by application
9.5.1.3 Enterprise AR market, by application
9.5.2 VR Market, by Application
9.5.2.1 Consumer VR market, by application
9.5.2.2 Commercial VR market, by application
9.5.2.3 Enterprise VR market, by application
9.6 By Country
Chapter 10. MEA Market Size and Forecast
10.1 Overview
10.2 By Type
10.2.1 AR Market, by Technology
10.2.1.1 Marker-based AR market, by type
10.2.1.2 Marker-less AR market, by type
10.2.2 VR Market, by Technology
10.3 By Offering
10.3.1 Hardware Market, by Type
10.3.2 Software Market, by Type
10.4 By Device Type
10.4.1 AR Devices Market, by Type
10.4.2 VR Devices Market, by Type
10.5 By Application
10.5.1 AR Market, by Application
10.5.1.1 Consumer AR market, by application
10.5.1.2 Commercial AR market, by application
10.5.1.3 Enterprise AR market, by application
10.5.2 VR Market, by Application
10.5.2.1 Consumer VR market, by application
10.5.2.2 Commercial VR market, by application
10.5.2.3 Enterprise VR market, by application
10.6 By Country
Chapter 11. U.S. Market Size and Forecast
11.1 By Type
11.1.1 AR Market, by Technology
11.1.1.1 Marker-based AR market, by type
11.1.1.2 Marker-less AR market, by type
11.1.2 VR Market, by Technology
11.2 By Offering
11.2.1 Hardware Market, by Type
11.2.2 Software Market, by Type
11.3 By Device Type
11.3.1 AR Devices Market, by Type
11.3.2 VR Devices Market, by Type
11.4 By Application
11.4.1 AR Market, by Application
11.4.1.1 Consumer AR market, by application
11.4.1.2 Commercial AR Market, by application
11.4.1.3 Enterprise AR market, by application
11.4.2 VR Market, by Application
11.4.2.1 Consumer VR market, by application
11.4.2.2 Commercial VR market, by application
11.4.2.3 Enterprise VR market, by application
Chapter 12. China Market Size and Forecast
12.1 By Type
12.1.1 AR Market, by Technology
12.1.1.1 Marker-based AR market, by type
12.1.1.2 Marker-less AR market, by type
12.1.2 VR Market, by Technology
12.2 By Offering
12.2.1 Hardware Market, by Type
12.2.2 Software Market, by Type
12.3 By Device Type
12.3.1 AR Devices Market, by Type
12.3.2 VR Devices Market, by Type
12.4 By Application
12.4.1 AR Market, by Application
12.4.1.1 Consumer AR market, by application
12.4.1.2 Commercial AR Market, by application
12.4.1.3 Enterprise AR market, by application
12.4.2 VR Market, by Application
12.4.2.1 Consumer VR market, by application
12.4.2.2 Commercial VR market, by application
12.4.2.3 Enterprise VR market, by application
Chapter 13. Germany Market Size and Forecast
13.1 By Type
13.1.1 AR Market, by Technology
13.1.1.1 Marker-based AR market, by type
13.1.1.2 Marker-less AR market, by type
13.1.2 VR Market, by Technology
13.2 By Offering
13.2.1 Hardware Market, by Type
13.2.2 Software Market, by Type
13.3 By Device Type
13.3.1 AR Devices Market, by Type
13.3.2 VR Devices Market, by Type
13.4 By Application
13.4.1 AR Market, by Application
13.4.1.1 Consumer AR market, by application
13.4.1.2 Commercial AR Market, by application
13.4.1.3 Enterprise AR market, by application
13.4.2 VR Market, by Application
13.4.2.1 Consumer VR market, by application
13.4.2.2 Commercial VR market, by application
13.4.2.3 Enterprise VR market, by application
Chapter 14. U.K. Market Size and Forecast
14.1 By Type
14.1.1 AR Market, by Technology
14.1.1.1 Marker-based AR market, by type
14.1.1.2 Marker-less AR market, by type
14.1.2 VR Market, by Technology
14.2 By Offering
14.2.1 Hardware Market, by Type
14.2.2 Software Market, by Type
14.3 By Device Type
14.3.1 AR Devices Market, by Type
14.3.2 VR Devices Market, by Type
14.4 By Application
14.4.1 AR Market, by Application
14.4.1.1 Consumer AR market, by application
14.4.1.2 Commercial AR Market, by application
14.4.1.3 Enterprise AR market, by application
14.4.2 VR Market, by Application
14.4.2.1 Consumer VR market, by application
14.4.2.2 Commercial VR market, by application
14.4.2.3 Enterprise VR market, by application
Chapter 15. Japan Market Size and Forecast
15.1 By Type
15.1.1 AR Market, by Technology
15.1.1.1 Marker-based AR market, by type
15.1.1.2 Marker-less AR market, by type
15.1.2 VR Market, by Technology
15.2 By Offering
15.2.1 Hardware Market, by Type
15.2.2 Software Market, by Type
15.3 By Device Type
15.3.1 AR Devices Market, by Type
15.3.2 VR Devices Market, by Type
15.4 By Application
15.4.1 AR Market, by Application
15.4.1.1 Consumer AR market, by application
15.4.1.2 Commercial AR Market, by application
15.4.1.3 Enterprise AR market, by application
15.4.2 VR Market, by Application
15.4.2.1 Consumer VR market, by application
15.4.2.2 Commercial VR market, by application
15.4.2.3 Enterprise VR market, by application
Chapter 16. India Market Size and Forecast
16.1 By Type
16.1.1 AR Market, by Technology
16.1.1.1 Marker-based AR market, by type
16.1.1.2 Marker-less AR market, by type
16.1.2 VR Market, by Technology
16.2 By Offering
16.2.1 Hardware Market, by Type
16.2.2 Software Market, by Type
16.3 By Device Type
16.3.1 AR Devices Market, by Type
16.3.2 VR Devices Market, by Type
16.4 By Application
16.4.1 AR Market, by Application
16.4.1.1 Consumer AR market, by application
16.4.1.2 Commercial AR Market, by application
16.4.1.3 Enterprise AR market, by application
16.4.2 VR Market, by Application
16.4.2.1 Consumer VR market, by application
16.4.2.2 Commercial VR market, by application
16.4.2.3 Enterprise VR market, by application
Chapter 17. Competitive Landscape
17.1 List of Players and Their Offerings
17.2 Market Share Analysis of Key Player (2023)
17.3 Competitive Benchmarking of Key Players
17.4 Strategic Developments of Key Players
17.4.1 Product Launches and Approvals
17.4.2 Partnerships and Collaborations
17.4.3 Other Developments
Chapter 18. Company Profiles
18.1 Microsoft Corporation
18.1.1 Business Overview
18.1.2 Product and Service Offerings
18.1.3 Key Financial Summary
18.2 Sony Group Corporation
18.2.1 Business Overview
18.2.2 Product and Service Offerings
18.2.3 Key Financial Summary
18.3 Seiko Epson Corporation
18.3.1 Business Overview
18.3.2 Product and Service Offerings
18.3.3 Key Financial Summary
18.4 DPVR
18.4.1 Business Overview
18.4.2 Product and Service Offerings
18.5 Himax Technologies Inc.
18.5.1 Business Overview
18.5.2 Product and Service Offerings
18.5.3 Key Financial Summary
18.6 Magic Leap Inc.
18.6.1 Business Overview
18.6.2 Product and Service Offerings
18.7 Qualcomm Incorporated
18.7.1 Business Overview
18.7.2 Product and Service Offerings
18.7.3 Key Financial Summary
18.8 Vuzix Corporation
18.8.1 Business Overview
18.8.2 Product and Service Offerings
18.8.3 Key Financial Summary
18.9 PTC Inc.
18.9.1 Business Overview
18.9.2 Product and Service Offerings
18.9.3 Key Financial Summary
18.10 HTC Corporation
18.10.1 Business Overview
18.10.2 Product and Service Offerings
18.10.3 Key Financial Summary
18.11 Lenovo Group Limited
18.11.1 Business Overview
18.11.2 Product and Service Offerings
18.11.3 Key Financial Summary
18.12 Meta Platforms Inc.
18.12.1 Business Overview
18.12.2 Product and Service Offerings
18.12.3 Key Financial Summary
18.13 FOVE Co. Ltd.
18.13.1 Business Overview
18.13.2 Product and Service Offerings
18.14 Adobe Inc.
18.14.1 Business Overview
18.14.2 Product and Service Offerings
18.14.3 Key Financial Summary
18.15 Samsung Electronics Co. Ltd.
18.15.1 Business Overview
18.15.2 Product and Service Offerings
18.15.3 Key Financial Summary
18.16 Electronic Arts Inc.
18.16.1 Business Overview
18.16.2 Product and Service Offerings
18.16.3 Key Financial Summary
18.17 Alphabet Inc.
18.17.1 Business Overview
18.17.2 Product and Service Offerings
18.17.3 Key Financial Summary
18.18 Unity Software Inc.
18.18.1 Business Overview
18.18.2 Product and Service Offerings
18.18.3 Key Financial Summary
18.19 Continental AG
18.19.1 Business Overview
18.19.2 Product and Service Offerings
18.19.3 Key Financial Summary
18.20 NVIDIA CORPORATION
18.20.1 Business Overview
18.20.2 Product and Service Offerings
18.20.3 Key Financial Summary
18.21 PICO Immersive Pte. Ltd.
18.21.1 Business Overview
18.21.2 Product and Service Offerings
Chapter 19. Appendix
19.1 Sources and References
19.2 Related Reports
List of Tables
TABLE 1 ANALYSIS PERIOD OF THE STUDY
TABLE 2 DRIVERS FOR THE MARKET: IMPACT ANALYSIS
TABLE 3 restraints for The Market: Impact Analysis
TABLE 4 global AR and VR market, BY type, $M (2019–2024)
TABLE 5 global AR and VR market, BY type, $M (2025–2030)
TABLE 6 global AR MARKET, BY Technology, $M (2019–2024)
TABLE 7 global AR market, by technology, $M (2025–2030)
TABLE 8 global Marker-Based AR market, BY TYPE, $M (2019–2024)
TABLE 9 global Marker-Based AR market, BY TYPE, $M (2025–2030)
TABLE 10 global Marker-Less AR market, by type, $M (2019–2024)
TABLE 11 global Marker-Less AR market, by type, $M (2025–2030)
TABLE 12 global VR MARKET, BY technology, $M (2019–2024)
TABLE 13 global VR MARKET, BY technology, $M (2025–2030)
TABLE 14 global AR and VR market, BY Offering, $M (2019–2024)
TABLE 15 global AR and VR market, BY Offering, $M (2025–2030)
TABLE 16 global Hardware market, by type, $M (2019–2024)
TABLE 17 global Hardware market, by type, $M (2025–2030)
TABLE 18 global Software market, BY TYPE, $M (2019–2024)
TABLE 19 global Software market, BY TYPE, $M (2025–2030)
TABLE 20 global AR DEVICES market, BY TYPE, THOUSAND UNITS (2019–2024)
TABLE 21 global AR DEVICES market, BY TYPE, THOUSAND UNITS (2025–2030)
TABLE 22 global AR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 23 global AR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 24 global VR DEVICES market, BY TYPE, thousand UNITS (2019–2024)
TABLE 25 global VR DEVICES market, BY TYPE, thousand UNITS (2025–2030)
TABLE 26 global VR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 27 global VR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 28 global AR market, BY application, $M (2019–2024)
TABLE 29 global AR market, BY application, $M (2025–2030)
TABLE 30 global consumer AR market, BY application, $M (2019–2024)
TABLE 31 global consumer AR market, BY application, $M (2025–2030)
TABLE 32 global Commercial AR market, BY application, $M (2019–2024)
TABLE 33 global Commercial AR market, BY application, $M (2025–2030)
TABLE 34 global Enterprise AR MARKET, BY application, $M (2019–2024)
TABLE 35 global Enterprise AR MARKET, BY application, $M (2025–2030)
TABLE 36 global vR market, BY application, $M (2019–2024)
TABLE 37 global vR market, BY application, $M (2025–2030)
TABLE 38 global consumer VR market, BY application, $M (2019–2024)
TABLE 39 global consumer VR market, BY application, $M (2025–2030)
TABLE 40 global Commercial VR market, BY application, $M (2019–2024)
TABLE 41 global Commercial VR market, BY application, $M (2025–2030)
TABLE 42 global Enterprise VR MARKET, BY application, $M (2019–2024)
TABLE 43 global Enterprise VR MARKET, BY application, $M (2025–2030)
TABLE 44 global AR and VR market, BY Region, $M (2019–2024)
TABLE 45 global AR and VR market, BY Region, $M (2025–2030)
TABLE 46 North America AR and VR market, BY type, $M (2019–2024)
TABLE 47 North America AR and VR market, BY type, $M (2025–2030)
TABLE 48 North America AR MARKET, BY Technology, $M (2019–2024)
TABLE 49 North America AR market, by technology, $M (2025–2030)
TABLE 50 North America Marker-Based AR market, BY TYPE, $M (2019–2024)
TABLE 51 North America Marker-Based AR market, BY TYPE, $M (2025–2030)
TABLE 52 North America Marker-Less AR market, by type, $M (2019–2024)
TABLE 53 North America Marker-Less AR market, by type, $M (2025–2030)
TABLE 54 North America VR MARKET, BY technology, $M (2019–2024)
TABLE 55 North America VR MARKET, BY technology, $M (2025–2030)
TABLE 56 North America AR and VR market, BY Offering, $M (2019–2024)
TABLE 57 North America AR and VR market, BY Offering, $M (2025–2030)
TABLE 58 North America Hardware market, by type, $M (2019–2024)
TABLE 59 North America Hardware market, by type, $M (2025–2030)
TABLE 60 North America Software market, BY TYPE, $M (2019–2024)
TABLE 61 North America Software market, BY TYPE, $M (2025–2030)
TABLE 62 North America AR DEVICES market, BY TYPE, THOUSAND UNITS (2019–2024)
TABLE 63 North America AR DEVICES market, BY TYPE, THOUSAND UNITS (2025–2030)
TABLE 64 North America AR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 65 North America AR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 66 North America VR DEVICES market, BY TYPE, thousand UNITS (2019–2024)
TABLE 67 North America VR DEVICES market, BY TYPE, thousand UNITS (2025–2030)
TABLE 68 North America VR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 69 North America VR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 70 North America AR market, BY application, $M (2019–2024)
TABLE 71 North America AR market, BY application, $M (2025–2030)
TABLE 72 North America consumer AR market, BY application, $M (2019–2024)
TABLE 73 North America consumer AR market, BY application, $M (2025–2030)
TABLE 74 North America Commercial AR market, BY application, $M (2019–2024)
TABLE 75 North America Commercial AR market, BY application, $M (2025–2030)
TABLE 76 North America Enterprise AR MARKET, BY application, $M (2019–2024)
TABLE 77 North America Enterprise AR MARKET, BY application, $M (2025–2030)
TABLE 78 North America vR market, BY application, $M (2019–2024)
TABLE 79 North America vR market, BY application, $M (2025–2030)
TABLE 80 North America consumer VR market, BY application, $M (2019–2024)
TABLE 81 North America consumer VR market, BY application, $M (2025–2030)
TABLE 82 North America Commercial VR market, BY application, $M (2019–2024)
TABLE 83 North America Commercial VR market, BY application, $M (2025–2030)
TABLE 84 North America Enterprise VR MARKET, BY application, $M (2019–2024)
TABLE 85 North America Enterprise VR MARKET, BY application, $M (2025–2030)
TABLE 86 North America AR and VR market, BY country, $M (2019–2024)
TABLE 87 North America AR and VR market, BY country, $M (2025–2030)
TABLE 88 Europe AR and VR market, BY type, $M (2019–2024)
TABLE 89 Europe AR and VR market, BY type, $M (2025–2030)
TABLE 90 Europe AR MARKET, BY Technology, $M (2019–2024)
TABLE 91 Europe AR market, by technology, $M (2025–2030)
TABLE 92 Europe Marker-Based AR market, BY TYPE, $M (2019–2024)
TABLE 93 Europe Marker-Based AR market, BY TYPE, $M (2025–2030)
TABLE 94 Europe Marker-Less AR market, by type, $M (2019–2024)
TABLE 95 Europe Marker-Less AR market, by type, $M (2025–2030)
TABLE 96 Europe VR MARKET, BY technology, $M (2019–2024)
TABLE 97 Europe VR MARKET, BY technology, $M (2025–2030)
TABLE 98 Europe AR and VR market, BY Offering, $M (2019–2024)
TABLE 99 Europe AR and VR market, BY Offering, $M (2025–2030)
TABLE 100 Europe Hardware market, by type, $M (2019–2024)
TABLE 101 Europe Hardware market, by type, $M (2025–2030)
TABLE 102 Europe Software market, BY TYPE, $M (2019–2024)
TABLE 103 Europe Software market, BY TYPE, $M (2025–2030)
TABLE 104 Europe AR DEVICES market, BY TYPE, THOUSAND UNITS (2019–2024)
TABLE 105 Europe AR DEVICES market, BY TYPE, THOUSAND UNITS (2025–2030)
TABLE 106 Europe AR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 107 Europe AR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 108 Europe VR DEVICES market, BY TYPE, thousand UNITS (2019–2024)
TABLE 109 Europe VR DEVICES market, BY TYPE, thousand UNITS (2025–2030)
TABLE 110 Europe VR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 111 Europe VR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 112 Europe AR market, BY application, $M (2019–2024)
TABLE 113 Europe AR market, BY application, $M (2025–2030)
TABLE 114 Europe consumer AR market, BY application, $M (2019–2024)
TABLE 115 Europe consumer AR market, BY application, $M (2025–2030)
TABLE 116 Europe Commercial AR market, BY application, $M (2019–2024)
TABLE 117 Europe Commercial AR market, BY application, $M (2025–2030)
TABLE 118 Europe Enterprise AR MARKET, BY application, $M (2019–2024)
TABLE 119 Europe Enterprise AR MARKET, BY application, $M (2025–2030)
TABLE 120 Europe vR market, BY application, $M (2019–2024)
TABLE 121 Europe vR market, BY application, $M (2025–2030)
TABLE 122 Europe consumer VR market, BY application, $M (2019–2024)
TABLE 123 Europe consumer VR market, BY application, $M (2025–2030)
TABLE 124 Europe Commercial VR market, BY application, $M (2019–2024)
TABLE 125 Europe Commercial VR market, BY application, $M (2025–2030)
TABLE 126 Europe Enterprise VR MARKET, BY application, $M (2019–2024)
TABLE 127 Europe Enterprise VR MARKET, BY application, $M (2025–2030)
TABLE 128 Europe AR and VR market, BY country, $M (2019–2024)
TABLE 129 Europe AR and VR market, BY country, $M (2025–2030)
TABLE 130 APAC AR and VR market, BY type, $M (2019–2024)
TABLE 131 APAC AR and VR market, BY type, $M (2025–2030)
TABLE 132 APAC AR MARKET, BY Technology, $M (2019–2024)
TABLE 133 APAC AR market, by technology, $M (2025–2030)
TABLE 134 APAC Marker-Based AR market, BY TYPE, $M (2019–2024)
TABLE 135 APAC Marker-Based AR market, BY TYPE, $M (2025–2030)
TABLE 136 APAC Marker-Less AR market, by type, $M (2019–2024)
TABLE 137 APAC Marker-Less AR market, by type, $M (2025–2030)
TABLE 138 APAC VR MARKET, BY technology, $M (2019–2024)
TABLE 139 APAC VR MARKET, BY technology, $M (2025–2030)
TABLE 140 APAC AR and VR market, BY Offering, $M (2019–2024)
TABLE 141 APAC AR and VR market, BY Offering, $M (2025–2030)
TABLE 142 APAC Hardware market, by type, $M (2019–2024)
TABLE 143 APAC Hardware market, by type, $M (2025–2030)
TABLE 144 APAC Software market, BY TYPE, $M (2019–2024)
TABLE 145 APAC Software market, BY TYPE, $M (2025–2030)
TABLE 146 APAC AR DEVICES market, BY TYPE, THOUSAND UNITS (2019–2024)
TABLE 147 APAC AR DEVICES market, BY TYPE, THOUSAND UNITS (2025–2030)
TABLE 148 APAC AR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 149 APAC AR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 150 APAC VR DEVICES market, BY TYPE, thousand UNITS (2019–2024)
TABLE 151 APAC VR DEVICES market, BY TYPE, thousand UNITS (2025–2030)
TABLE 152 APAC VR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 153 APAC VR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 154 APAC AR market, BY application, $M (2019–2024)
TABLE 155 APAC AR market, BY application, $M (2025–2030)
TABLE 156 APAC consumer AR market, BY application, $M (2019–2024)
TABLE 157 APAC consumer AR market, BY application, $M (2025–2030)
TABLE 158 APAC Commercial AR market, BY application, $M (2019–2024)
TABLE 159 APAC Commercial AR market, BY application, $M (2025–2030)
TABLE 160 APAC Enterprise AR MARKET, BY application, $M (2019–2024)
TABLE 161 APAC Enterprise AR MARKET, BY application, $M (2025–2030)
TABLE 162 APAC vR market, BY application, $M (2019–2024)
TABLE 163 APAC vR market, BY application, $M (2025–2030)
TABLE 164 APAC consumer VR market, BY application, $M (2019–2024)
TABLE 165 APAC consumer VR market, BY application, $M (2025–2030)
TABLE 166 APAC Commercial VR market, BY application, $M (2019–2024)
TABLE 167 APAC Commercial VR market, BY application, $M (2025–2030)
TABLE 168 APAC Enterprise VR MARKET, BY application, $M (2019–2024)
TABLE 169 APAC Enterprise VR MARKET, BY application, $M (2025–2030)
TABLE 170 APAC AR and VR market, BY country, $M (2019–2024)
TABLE 171 APAC AR and VR market, BY country, $M (2027–2030)
TABLE 172 LATAM AR and VR market, BY type, $M (2019–2024)
TABLE 173 LATAM AR and VR market, BY type, $M (2025–2030)
TABLE 174 LATAM AR MARKET, BY Technology, $M (2019–2024)
TABLE 175 LATAM AR market, by technology, $M (2025–2030)
TABLE 176 LATAM Marker-Based AR market, BY TYPE, $M (2019–2024)
TABLE 177 LATAM Marker-Based AR market, BY TYPE, $M (2025–2030)
TABLE 178 LATAM Marker-Less AR market, by type, $M (2019–2024)
TABLE 179 LATAM Marker-Less AR market, by type, $M (2025–2030)
TABLE 180 LATAM VR MARKET, BY technology, $M (2019–2024)
TABLE 181 LATAM VR MARKET, BY technology, $M (2025–2030)
TABLE 182 LATAM AR and VR market, BY Offering, $M (2019–2024)
TABLE 183 LATAM AR and VR market, BY Offering, $M (2025–2030)
TABLE 184 LATAM Hardware market, by type, $M (2019–2024)
TABLE 185 LATAM Hardware market, by type, $M (2025–2030)
TABLE 186 LATAM Software market, BY TYPE, $M (2019–2024)
TABLE 187 LATAM Software market, BY TYPE, $M (2025–2030)
TABLE 188 LATAM AR DEVICES market, BY TYPE, THOUSAND UNITS (2019–2024)
TABLE 189 LATAM AR DEVICES market, BY TYPE, THOUSAND UNITS (2025–2030)
TABLE 190 LATAM AR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 191 LATAM AR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 192 LATAM VR DEVICES market, BY TYPE, thousand UNITS (2019–2024)
TABLE 193 LATAM VR DEVICES market, BY TYPE, thousand UNITS (2025–2030)
TABLE 194 LATAM VR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 195 LATAM VR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 196 LATAM AR market, BY application, $M (2019–2024)
TABLE 197 LATAM AR market, BY application, $M (2025–2030)
TABLE 198 LATAM consumer AR market, BY application, $M (2019–2024)
TABLE 199 LATAM consumer AR market, BY application, $M (2025–2030)
TABLE 200 LATAM Commercial AR market, BY application, $M (2019–2024)
TABLE 201 LATAM Commercial AR market, BY application, $M (2025–2030)
TABLE 202 LATAM Enterprise AR MARKET, BY application, $M (2019–2024)
TABLE 203 LATAM Enterprise AR MARKET, BY application, $M (2025–2030)
TABLE 204 LATAM vR market, BY application, $M (2019–2024)
TABLE 205 LATAM vR market, BY application, $M (2025–2030)
TABLE 206 LATAM consumer VR market, BY application, $M (2019–2024)
TABLE 207 LATAM consumer VR market, BY application, $M (2025–2030)
TABLE 208 LATAM Commercial VR market, BY application, $M (2019–2024)
TABLE 209 LATAM Commercial VR market, BY application, $M (2025–2030)
TABLE 210 LATAM Enterprise VR MARKET, BY application, $M (2019–2024)
TABLE 211 LATAM Enterprise VR MARKET, BY application, $M (2025–2030)
TABLE 212 latAM AR and VR market, BY country, $M (2019–2024)
TABLE 213 latAM AR and VR market, BY country, $M (2025–2030)
TABLE 214 MEA AR and VR market, BY type, $M (2019–2024)
TABLE 215 MEA AR and VR market, BY type, $M (2025–2030)
TABLE 216 MEA AR MARKET, BY Technology, $M (2019–2024)
TABLE 217 MEA AR market, by technology, $M (2025–2030)
TABLE 218 MEA Marker-Based AR market, BY TYPE, $M (2019–2024)
TABLE 219 MEA Marker-Based AR market, BY TYPE, $M (2025–2030)
TABLE 220 MEA Marker-Less AR market, by type, $M (2019–2024)
TABLE 221 MEA Marker-Less AR market, by type, $M (2025–2030)
TABLE 222 MEA VR MARKET, BY technology, $M (2019–2024)
TABLE 223 MEA VR MARKET, BY technology, $M (2025–2030)
TABLE 224 MEA AR and VR market, BY Offering, $M (2019–2024)
TABLE 225 MEA AR and VR market, BY Offering, $M (2025–2030)
TABLE 226 MEA Hardware market, by type, $M (2019–2024)
TABLE 227 MEA Hardware market, by type, $M (2025–2030)
TABLE 228 MEA Software market, BY TYPE, $M (2019–2024)
TABLE 229 MEA Software market, BY TYPE, $M (2025–2030)
TABLE 230 MEA AR DEVICES market, BY TYPE, THOUSAND UNITS (2019–2024)
TABLE 231 MEA AR DEVICES market, BY TYPE, THOUSAND UNITS (2025–2030)
TABLE 232 MEA AR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 233 MEA AR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 234 MEA VR DEVICES market, BY TYPE, thousand UNITS (2019–2024)
TABLE 235 MEA VR DEVICES market, BY TYPE, thousand UNITS (2025–2030)
TABLE 236 MEA VR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 237 MEA VR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 238 MEA AR market, BY application, $M (2019–2024)
TABLE 239 MEA AR market, BY application, $M (2025–2030)
TABLE 240 MEA consumer AR market, BY application, $M (2019–2024)
TABLE 241 MEA consumer AR market, BY application, $M (2025–2030)
TABLE 242 MEA Commercial AR market, BY application, $M (2019–2024)
TABLE 243 MEA Commercial AR market, BY application, $M (2025–2030)
TABLE 244 MEA Enterprise AR MARKET, BY application, $M (2019–2024)
TABLE 245 MEA Enterprise AR MARKET, BY application, $M (2025–2030)
TABLE 246 MEA vR market, BY application, $M (2019–2024)
TABLE 247 MEA vR market, BY application, $M (2025–2030)
TABLE 248 MEA consumer VR market, BY application, $M (2019–2024)
TABLE 249 MEA consumer VR market, BY application, $M (2025–2030)
TABLE 250 MEA Commercial VR market, BY application, $M (2019–2024)
TABLE 251 MEA Commercial VR market, BY application, $M (2025–2030)
TABLE 252 MEA Enterprise VR MARKET, BY application, $M (2019–2024)
TABLE 253 MEA Enterprise VR MARKET, BY application, $M (2025–2030)
TABLE 254 MEA AR and VR market, BY country, $M (2019–2024)
TABLE 255 MEA AR and VR market, BY country, $M (2025–2030)
TABLE 256 U.S. AR and VR market, BY type, $M (2019–2024)
TABLE 257 U.S. AR and VR market, BY type, $M (2025–2030)
TABLE 258 U.S. AR MARKET, BY Technology, $M (2019–2024)
TABLE 259 U.S. AR market, by technology, $M (2025–2030)
TABLE 260 U.S. Marker-Based AR market, BY TYPE, $M (2019–2024)
TABLE 261 U.S. Marker-Based AR market, BY TYPE, $M (2025–2030)
TABLE 262 U.S. Marker-Less AR market, by type, $M (2019–2024)
TABLE 263 U.S. Marker-Less AR market, by type, $M (2025–2030)
TABLE 264 U.S. VR MARKET, BY technology, $M (2019–2024)
TABLE 265 U.S. VR MARKET, BY technology, $M (2025–2030)
TABLE 266 U.S. AR and VR market, BY Offering, $M (2019–2024)
TABLE 267 U.S. AR and VR market, BY Offering, $M (2025–2030)
TABLE 268 U.S. Hardware market, by type, $M (2019–2024)
TABLE 269 U.S. Hardware market, by type, $M (2025–2030)
TABLE 270 U.S. Software market, BY TYPE, $M (2019–2024)
TABLE 271 U.S. Software market, BY TYPE, $M (2025–2030)
TABLE 272 U.S. AR DEVICES market, BY TYPE, THOUSAND UNITS (2019–2024)
TABLE 273 U.S. AR DEVICES market, BY TYPE, THOUSAND UNITS (2025–2030)
TABLE 274 U.S. AR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 275 U.S. AR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 276 U.S. VR DEVICES market, BY TYPE, thousand UNITS (2019–2024)
TABLE 277 U.S. VR DEVICES market, BY TYPE, thousand UNITS (2025–2030)
TABLE 278 U.S. VR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 279 U.S. VR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 280 U.S. AR market, BY application, $M (2019–2024)
TABLE 281 U.S. AR market, BY application, $M (2025–2030)
TABLE 282 U.S. consumer AR market, BY application, $M (2019–2024)
TABLE 283 U.S. consumer AR market, BY application, $M (2025–2030)
TABLE 284 U.S. Commercial AR market, BY application, $M (2019–2024)
TABLE 285 U.S. Commercial AR market, BY application, $M (2025–2030)
TABLE 286 U.S. Enterprise AR MARKET, BY application, $M (2019–2024)
TABLE 287 U.S. Enterprise AR MARKET, BY application, $M (2025–2030)
TABLE 288 U.S. vR market, BY application, $M (2019–2024)
TABLE 289 U.S. vR market, BY application, $M (2025–2030)
TABLE 290 U.S. consumer VR market, BY application, $M (2019–2024)
TABLE 291 U.S. consumer VR market, BY application, $M (2025–2030)
TABLE 292 U.S. Commercial VR market, BY application, $M (2019–2024)
TABLE 293 U.S. Commercial VR market, BY application, $M (2025–2030)
TABLE 294 U.S. Enterprise VR MARKET, BY application, $M (2019–2024)
TABLE 295 U.S. Enterprise VR MARKET, BY application, $M (2025–2030)
TABLE 296 CHINA AR and VR market, BY type, $M (2019–2024)
TABLE 297 CHINA AR and VR market, BY type, $M (2025–2030)
TABLE 298 CHINA AR MARKET, BY Technology, $M (2019–2024)
TABLE 299 CHINA AR market, by technology, $M (2025–2030)
TABLE 300 CHINA Marker-Based AR market, BY TYPE, $M (2019–2024)
TABLE 301 CHINA Marker-Based AR market, BY TYPE, $M (2025–2030)
TABLE 302 CHINA Marker-Less AR market, by type, $M (2019–2024)
TABLE 303 CHINA Marker-Less AR market, by type, $M (2025–2030)
TABLE 304 CHINA VR MARKET, BY technology, $M (2019–2024)
TABLE 305 CHINA VR MARKET, BY technology, $M (2025–2030)
TABLE 306 CHINA AR and VR market, BY Offering, $M (2019–2024)
TABLE 307 CHINA AR and VR market, BY Offering, $M (2025–2030)
TABLE 308 CHINA Hardware market, by type, $M (2019–2024)
TABLE 309 CHINA Hardware market, by type, $M (2025–2030)
TABLE 310 CHINA Software market, BY TYPE, $M (2019–2024)
TABLE 311 CHINA Software market, BY TYPE, $M (2025–2030)
TABLE 312 CHINA AR DEVICES market, BY TYPE, THOUSAND UNITS (2019–2024)
TABLE 313 CHINA AR DEVICES market, BY TYPE, THOUSAND UNITS (2025–2030)
TABLE 314 CHINA AR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 315 CHINA AR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 316 CHINA VR DEVICES market, BY TYPE, thousand UNITS (2019–2024)
TABLE 317 CHINA VR DEVICES market, BY TYPE, thousand UNITS (2025–2030)
TABLE 318 CHINA VR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 319 CHINA VR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 320 CHINA AR market, BY application, $M (2019–2024)
TABLE 321 CHINA AR market, BY application, $M (2025–2030)
TABLE 322 CHINA consumer AR market, BY application, $M (2019–2024)
TABLE 323 CHINA consumer AR market, BY application, $M (2025–2030)
TABLE 324 CHINA Commercial AR market, BY application, $M (2019–2024)
TABLE 325 CHINA Commercial AR market, BY application, $M (2025–2030)
TABLE 326 CHINA Enterprise AR MARKET, BY application, $M (2019–2024)
TABLE 327 CHINA Enterprise AR MARKET, BY application, $M (2025–2030)
TABLE 328 CHINA vR market, BY application, $M (2019–2024)
TABLE 329 CHINA vR market, BY application, $M (2025–2030)
TABLE 330 CHINA consumer VR market, BY application, $M (2019–2024)
TABLE 331 CHINA consumer VR market, BY application, $M (2025–2030)
TABLE 332 CHINA Commercial VR market, BY application, $M (2019–2024)
TABLE 333 CHINA Commercial VR market, BY application, $M (2025–2030)
TABLE 334 CHINA Enterprise VR MARKET, BY application, $M (2019–2024)
TABLE 335 CHINA Enterprise VR MARKET, BY application, $M (2025–2030)
TABLE 336 GERMANY AR and VR market, BY type, $M (2019–2024)
TABLE 337 GERMANY AR and VR market, BY type, $M (2025–2030)
TABLE 338 GERMANY AR MARKET, BY Technology, $M (2019–2024)
TABLE 339 GERMANY AR market, by technology, $M (2025–2030)
TABLE 340 GERMANY Marker-Based AR market, BY TYPE, $M (2019–2024)
TABLE 341 GERMANY Marker-Based AR market, BY TYPE, $M (2025–2030)
TABLE 342 GERMANY Marker-Less AR market, by type, $M (2019–2024)
TABLE 343 GERMANY Marker-Less AR market, by type, $M (2025–2030)
TABLE 344 GERMANY VR MARKET, BY technology, $M (2019–2024)
TABLE 345 GERMANY VR MARKET, BY technology, $M (2025–2030)
TABLE 346 GERMANY AR and VR market, BY Offering, $M (2019–2024)
TABLE 347 GERMANY AR and VR market, BY Offering, $M (2025–2030)
TABLE 348 GERMANY Hardware market, by type, $M (2019–2024)
TABLE 349 GERMANY Hardware market, by type, $M (2025–2030)
TABLE 350 GERMANY Software market, BY TYPE, $M (2019–2024)
TABLE 351 GERMANY Software market, BY TYPE, $M (2025–2030)
TABLE 352 GERMANY AR DEVICES market, BY TYPE, THOUSAND UNITS (2019–2024)
TABLE 353 GERMANY AR DEVICES market, BY TYPE, THOUSAND UNITS (2025–2030)
TABLE 354 GERMANY AR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 355 GERMANY AR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 356 GERMANY VR DEVICES market, BY TYPE, thousand UNITS (2019–2024)
TABLE 357 GERMANY VR DEVICES market, BY TYPE, thousand UNITS (2025–2030)
TABLE 358 GERMANY VR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 359 GERMANY VR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 360 GERMANY AR market, BY application, $M (2019–2024)
TABLE 361 GERMANY AR market, BY application, $M (2025–2030)
TABLE 362 GERMANY consumer AR market, BY application, $M (2019–2024)
TABLE 363 GERMANY consumer AR market, BY application, $M (2025–2030)
TABLE 364 GERMANY Commercial AR market, BY application, $M (2019–2024)
TABLE 365 GERMANY Commercial AR market, BY application, $M (2025–2030)
TABLE 366 GERMANY Enterprise AR MARKET, BY application, $M (2019–2024)
TABLE 367 GERMANY Enterprise AR MARKET, BY application, $M (2025–2030)
TABLE 368 GERMANY vR market, BY application, $M (2019–2024)
TABLE 369 GERMANY vR market, BY application, $M (2025–2030)
TABLE 370 GERMANY consumer VR market, BY application, $M (2019–2024)
TABLE 371 GERMANY consumer VR market, BY application, $M (2025–2030)
TABLE 372 GERMANY Commercial VR market, BY application, $M (2019–2024)
TABLE 373 GERMANY Commercial VR market, BY application, $M (2025–2030)
TABLE 374 GERMANY Enterprise VR MARKET, BY application, $M (2019–2024)
TABLE 375 GERMANY Enterprise VR MARKET, BY application, $M (2025–2030)
TABLE 376 U.K. AR and VR market, BY type, $M (2019–2024)
TABLE 377 U.K. AR and VR market, BY type, $M (2025–2030)
TABLE 378 U.K. AR MARKET, BY Technology, $M (2019–2024)
TABLE 379 U.K. AR market, by technology, $M (2025–2030)
TABLE 380 U.K. Marker-Based AR market, BY TYPE, $M (2019–2024)
TABLE 381 U.K. Marker-Based AR market, BY TYPE, $M (2025–2030)
TABLE 382 U.K. Marker-Less AR market, by type, $M (2019–2024)
TABLE 383 U.K. Marker-Less AR market, by type, $M (2025–2030)
TABLE 384 U.K. VR MARKET, BY technology, $M (2019–2024)
TABLE 385 U.K. VR MARKET, BY technology, $M (2025–2030)
TABLE 386 U.K. AR and VR market, BY Offering, $M (2019–2024)
TABLE 387 U.K. AR and VR market, BY Offering, $M (2025–2030)
TABLE 388 U.K. Hardware market, by type, $M (2019–2024)
TABLE 389 U.K. Hardware market, by type, $M (2025–2030)
TABLE 390 U.K. Software market, BY TYPE, $M (2019–2024)
TABLE 391 U.K. Software market, BY TYPE, $M (2025–2030)
TABLE 392 U.K. AR DEVICES market, BY TYPE, THOUSAND UNITS (2019–2024)
TABLE 393 U.K. AR DEVICES market, BY TYPE, THOUSAND UNITS (2025–2030)
TABLE 394 U.K. AR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 395 U.K. AR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 396 U.K. VR DEVICES market, BY TYPE, thousand UNITS (2019–2024)
TABLE 397 U.K. VR DEVICES market, BY TYPE, thousand UNITS (2025–2030)
TABLE 398 U.K. VR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 399 U.K. VR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 400 U.K. AR market, BY application, $M (2019–2024)
TABLE 401 U.K. AR market, BY application, $M (2025–2030)
TABLE 402 U.K. consumer AR market, BY application, $M (2019–2024)
TABLE 403 U.K. consumer AR market, BY application, $M (2025–2030)
TABLE 404 U.K. Commercial AR market, BY application, $M (2019–2024)
TABLE 405 U.K. Commercial AR market, BY application, $M (2025–2030)
TABLE 406 U.K. Enterprise AR MARKET, BY application, $M (2019–2024)
TABLE 407 U.K. Enterprise AR MARKET, BY application, $M (2025–2030)
TABLE 408 U.K. vR market, BY application, $M (2019–2024)
TABLE 409 U.K. vR market, BY application, $M (2025–2030)
TABLE 410 U.K. consumer VR market, BY application, $M (2019–2024)
TABLE 411 U.K. consumer VR market, BY application, $M (2025–2030)
TABLE 412 U.K. Commercial VR market, BY application, $M (2019–2024)
TABLE 413 U.K. Commercial VR market, BY application, $M (2025–2030)
TABLE 414 U.K. Enterprise VR MARKET, BY application, $M (2019–2024)
TABLE 415 U.K. Enterprise VR MARKET, BY application, $M (2025–2030)
TABLE 416 JAPAN AR and VR market, BY type, $M (2019–2024)
TABLE 417 JAPAN AR and VR market, BY type, $M (2025–2030)
TABLE 418 JAPAN AR MARKET, BY Technology, $M (2019–2024)
TABLE 419 JAPAN AR market, by technology, $M (2025–2030)
TABLE 420 JAPAN Marker-Based AR market, BY TYPE, $M (2019–2024)
TABLE 421 JAPAN Marker-Based AR market, BY TYPE, $M (2025–2030)
TABLE 422 JAPAN Marker-Less AR market, by type, $M (2019–2024)
TABLE 423 JAPAN Marker-Less AR market, by type, $M (2025–2030)
TABLE 424 JAPAN VR MARKET, BY technology, $M (2019–2024)
TABLE 425 JAPAN VR MARKET, BY technology, $M (2025–2030)
TABLE 426 JAPAN AR and VR market, BY Offering, $M (2019–2024)
TABLE 427 JAPAN AR and VR market, BY Offering, $M (2025–2030)
TABLE 428 JAPAN Hardware market, by type, $M (2019–2024)
TABLE 429 JAPAN Hardware market, by type, $M (2025–2030)
TABLE 430 JAPAN Software market, BY TYPE, $M (2019–2024)
TABLE 431 JAPAN Software market, BY TYPE, $M (2025–2030)
TABLE 432 JAPAN AR DEVICES market, BY TYPE, THOUSAND UNITS (2019–2024)
TABLE 433 JAPAN AR DEVICES market, BY TYPE, THOUSAND UNITS (2025–2030)
TABLE 434 JAPAN AR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 435 JAPAN AR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 436 JAPAN VR DEVICES market, BY TYPE, thousand UNITS (2019–2024)
TABLE 437 JAPAN VR DEVICES market, BY TYPE, thousand UNITS (2025–2030)
TABLE 438 JAPAN VR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 439 JAPAN VR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 440 JAPAN AR market, BY application, $M (2019–2024)
TABLE 441 JAPAN AR market, BY application, $M (2025–2030)
TABLE 442 JAPAN consumer AR market, BY application, $M (2019–2024)
TABLE 443 JAPAN consumer AR market, BY application, $M (2025–2030)
TABLE 444 JAPAN Commercial AR market, BY application, $M (2019–2024)
TABLE 445 JAPAN Commercial AR market, BY application, $M (2025–2030)
TABLE 446 JAPAN Enterprise AR MARKET, BY application, $M (2019–2024)
TABLE 447 JAPAN Enterprise AR MARKET, BY application, $M (2025–2030)
TABLE 448 JAPAN vR market, BY application, $M (2019–2024)
TABLE 449 JAPAN vR market, BY application, $M (2025–2030)
TABLE 450 JAPAN consumer VR market, BY application, $M (2019–2024)
TABLE 451 JAPAN consumer VR market, BY application, $M (2025–2030)
TABLE 452 JAPAN Commercial VR market, BY application, $M (2019–2024)
TABLE 453 JAPAN Commercial VR market, BY application, $M (2025–2030)
TABLE 454 JAPAN Enterprise VR MARKET, BY application, $M (2019–2024)
TABLE 455 JAPAN Enterprise VR MARKET, BY application, $M (2025–2030)
TABLE 456 INDIA AR and VR market, BY type, $M (2019–2024)
TABLE 457 INDIA AR and VR market, BY type, $M (2025–2030)
TABLE 458 INDIA AR MARKET, BY Technology, $M (2019–2024)
TABLE 459 INDIA AR market, by technology, $M (2025–2030)
TABLE 460 INDIA Marker-Based AR market, BY TYPE, $M (2019–2024)
TABLE 461 INDIA Marker-Based AR market, BY TYPE, $M (2025–2030)
TABLE 462 INDIA Marker-Less AR market, by type, $M (2019–2024)
TABLE 463 INDIA Marker-Less AR market, by type, $M (2025–2030)
TABLE 464 INDIA VR MARKET, BY technology, $M (2019–2024)
TABLE 465 INDIA VR MARKET, BY technology, $M (2025–2030)
TABLE 466 INDIA AR and VR market, BY Offering, $M (2019–2024)
TABLE 467 INDIA AR and VR market, BY Offering, $M (2025–2030)
TABLE 468 INDIA Hardware market, by type, $M (2019–2024)
TABLE 469 INDIA Hardware market, by type, $M (2025–2030)
TABLE 470 INDIA Software market, BY TYPE, $M (2019–2024)
TABLE 471 INDIA Software market, BY TYPE, $M (2025–2030)
TABLE 472 INDIA AR DEVICES market, BY TYPE, THOUSAND UNITS (2019–2024)
TABLE 473 INDIA AR DEVICES market, BY TYPE, THOUSAND UNITS (2025–2030)
TABLE 474 INDIA AR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 475 INDIA AR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 476 INDIA VR DEVICES market, BY TYPE, thousand UNITS (2019–2024)
TABLE 477 INDIA VR DEVICES market, BY TYPE, thousand UNITS (2025–2030)
TABLE 478 INDIA VR DEVICES market, BY TYPE, $M (2019–2024)
TABLE 479 INDIA VR DEVICES market, BY TYPE, $M (2025–2030)
TABLE 480 INDIA AR market, BY application, $M (2019–2024)
TABLE 481 INDIA AR market, BY application, $M (2025–2030)
TABLE 482 INDIA consumer AR market, BY application, $M (2019–2024)
TABLE 483 INDIA consumer AR market, BY application, $M (2025–2030)
TABLE 484 INDIA Commercial AR market, BY application, $M (2019–2024)
TABLE 485 INDIA Commercial AR market, BY application, $M (2025–2030)
TABLE 486 INDIA Enterprise AR MARKET, BY application, $M (2019–2024)
TABLE 487 INDIA Enterprise AR MARKET, BY application, $M (2025–2030)
TABLE 488 INDIA vR market, BY application, $M (2019–2024)
TABLE 489 INDIA vR market, BY application, $M (2025–2030)
TABLE 490 INDIA consumer VR market, BY application, $M (2019–2024)
TABLE 491 INDIA consumer VR market, BY application, $M (2025–2030)
TABLE 492 INDIA Commercial VR market, BY application, $M (2019–2024)
TABLE 493 INDIA Commercial VR market, BY application, $M (2025–2030)
TABLE 494 INDIA Enterprise VR MARKET, BY application, $M (2019–2024)
TABLE 495 INDIA Enterprise VR MARKET, BY application, $M (2025–2030)
TABLE 496 List of players and their offerings
TABLE 497 Competitive benchmarking of key players, 2023
TABLE 498 Microsoft Corporation – At a glance
TABLE 499 Microsoft Corporation – Key financial Summary
TABLE 500 Sony group Corporation – At a glance
TABLE 501 Sony group corporation – Key financial Summary
TABLE 502 seiko epson corporation – At a glance
TABLE 503 seiko epson Corporation – Key financial Summary
TABLE 504 DPVR – At a glance
TABLE 505 himax technologies inc. – At a glance
TABLE 506 himax technologies inc. – Key financial Summary
TABLE 507 Magic leap inc. – At a glance
TABLE 508 QUALCOMM Incorporated – At a glance
TABLE 509 QUALCOMM Incorporated – Key financial Summary
TABLE 510 vuzix corporation – At a glance
TABLE 511 vuzix Corporation – Key financial Summary
TABLE 512 PTC Inc. – AT A GLANCE
TABLE 513 PTC Inc. – Key financial Summary
TABLE 514 HTC Corporation – At a glance
TABLE 515 htc CORPORATION – Key financial Summary
TABLE 516 Lenovo Group Limited – At a glance
TABLE 517 LENOVO GROUP LIMITED – Key financial Summary
TABLE 518 Meta Platforms Inc. – At a glance
TABLE 519 Meta Platforms Inc. – key financial summary
TABLE 520 FOve co. ltd. – At a glance
TABLE 521 Adobe Inc. – AT A GLANCE
TABLE 522 ADOBE Inc. – Key financial Summary
TABLE 523 Samsung Electronics Co. Ltd. – at a glance
TABLE 524 Samsung Electronics Co. Ltd. – Key financial Summary
TABLE 525 Electronic Arts Inc. – AT a Glance
TABLE 526 Electronic Arts Inc. – Key financial Summary
TABLE 527 alphabet inc. – At a glance
TABLE 528 alphabet inc. – Key financial Summary
TABLE 529 UNITY SOFTWARE INC. – At a glance
TABLE 530 Unity software inc. – Key financial Summary
TABLE 531 Continental AG – At a glance
TABLE 532 Continental ag – Key financial Summary
TABLE 533 NVIDIA CorPoration – At a glance
TABLE 534 NVIDIA CORPORATION – Key financial Summary
TABLE 535 PICO IMMERSIVE PTE. LTD. – At a glance
List of Figures
FIG 1 RESEARCH scope
FIG 2 RESEARCH methodology
FIG 3 breakdown of primary research by region
FIG 4 breakdown of primary research by industry participant
FIG 5 breakdown of primary research by company type
FIG 6 data triangulation approach
FIG 7 Currency Conversion Rates for USD (2023)
FIG 8 Global AR and VR MARKET SUMMARY
FIG 9 Value chain analysis of AR and VR market
FIG 10 List of Technology Suppliers
FIG 11 Bargaining power of buyers
FIG 12 bargaining power of suppliers
FIG 13 intensity of rivalry
FIG 14 threat of new entrants
FIG 15 threat of Substitutes
FIG 16 Global AR and VR market snapshot
FIG 17 global AR and VR market, BY type, $M (2019–2030)
FIG 18 global AR and VR market, BY Offering, $M (2019–2030)
FIG 19 global AR and vr market, BY region, $M (2019–2030)
FIG 20 North America AR and VR market snapshot
FIG 21 North America AR and VR market, BY type, $M (2019–2030)
FIG 22 North America AR and VR market, BY Offering, $M (2019–2030)
FIG 23 North America AR and vr market, BY COUNTRY, $M (2019–2030)
FIG 24 Europe AR and VR market snapshot
FIG 25 Europe AR and VR market, BY type, $M (2019–2030)
FIG 26 Europe AR and VR market, BY Offering, $M (2019–2030)
FIG 27 Europe AR and vr market, BY COUNTRY, $M (2019–2030)
FIG 28 APAC AR and VR market snapshot
FIG 29 APAC AR and VR market, BY type, $M (2019–2030)
FIG 30 APAC AR and VR market, BY Offering, $M (2019–2030)
FIG 31 APAC AR and vr market, BY COUNTRY, $M (2019–2030)
FIG 32 LATAM AR and VR market snapshot
FIG 33 LATAM AR and VR market, BY type, $M (2019–2030)
FIG 34 LATAM AR and VR market, BY Offering, $M (2019–2030)
FIG 35 latAM AR and vr market, BY COUNTRY, $M (2014–2030)
FIG 36 MEA AR and VR market snapshot
FIG 37 MEA AR and VR market, BY type, $M (2019–2030)
FIG 38 MEA AR and VR market, BY Offering, $M (2019–2030)
FIG 39 MEA AR and vr market, BY COUNTRY, $M (2014–2030)
FIG 40 Market Share Analysis of Key Players (2023)
FIG 41 Microsoft Corporation – Revenue split by segment and geography (2023)
FIG 42 sony group corporation – Revenue split by Segment (2023)
FIG 43 seiko epson CORPORATION – Revenue split by segment and GEOGRAPHY (2023)
FIG 44 Himax technologies inc.– Revenue split by segment and geography (2023)
FIG 45 QUAlcomm incorporated – Revenue split by segment and geography (2023)
FIG 46 vuzix CORPORATION – Revenue split by geography (2023)
FIG 47 PTC Inc. – Revenue split by segment and geography (2023)
FIG 48 LENOVO GROUP LIMITED – Revenue split by segment and geography (2023)
FIG 49 Meta Platforms Inc. – REVENUE split by Segment AND geography (2023)
FIG 50 ADOBE Inc. – Revenue split by segment and geography (2023)
FIG 51 Samsung Electronics Co. Ltd. – ReveNue split by Segment and geography (2023)
FIG 52 Electronic Arts Inc. – Revenue split by Composition and geography (2023)
FIG 53 alphabet inc. – Revenue split by segment and geography (2022)
FIG 54 Unity software inc. – Revenue split by segment and geography (2023)
FIG 55 Continental ag – Revenue split by segment and geography (2023)
FIG 56 NVIDIA CORPORATION – Revenue split by segment and geography (2023)
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