Esports Market Research Report: By Revenue Source (Media Rights, Advertising, Sponsorship, Merchandise & Tickets, Game Publisher Fees), Platform (PC, Console), Games (Multiplayer Online, First Person Shooter, Real Strategy, Fighting and Action), Regional Insight (U.S., Canada, U.K., Germany, France, Italy, Spain, China, Japan, India, South Korea, Australia, Brazil, Mexico, South Africa, Turkey, U.A.E., Saudi Arabia) – Global Industry Analysis and Forecast to 2030