Post-Operative Pain Therapeutics Pipeline to Witness Many Technological Advancements in the Coming Years     |    Global Coding and Marking Market Witness 9.4% CAGR During 2017 – 2023     |    Global HIV Diagnosis Market to Witness 10.6% CAGR during 2017 – 2023
P&S Market Research - A market research firm

Freemium Games Market

P&S Market Research-Freemium Games Market report

Global Freemium Games Market Size, Share, Development, Growth and Demand Forecast to 2023

Delivery : 24-72 Working Hours
Report Code: IM10369
Available Format: pdf

The gaming industry has undergone digital content revolution in the past few years. Considering the outcome, the uses and business models in this industry have also changed, through the effect of disintermediation, changes in the pricing structure, and deflated production costs. From the supplier perspective freemium games is one of the preferred routes, as it holds the majority of download volume. The dynamic nature of gaming industry has also brought significant change to the consumer mind sets, while the game developers are compelled to update themselves. The game developers not operating upon the freemium model have suffered loss of their market share, in the recent years.

The major market for the freemium games are video gamers, casual gamers, and the social gamers. In the past few years, the increasing demand of freemium games from some of the other non-traditional gamers, such as educational and cultural institutions have also boosted up the freemium game market. In freemium games, the basic game version is available for the consumer for free; however the consumer has to pay for extra features, or unlocking the levels. In freemium games, the design aspect plays an important role, as consumer should not feel that the stage where he has reached in the game is either too tough to proceed, or too easy to clear. The freemium games developer earns a large part of their revenue from advertisements, in app purchase and virtual item sale. The majority of revenue comes from app purchase, which accounts for 70% to 80% of the total revenue of the industry. The virtual item sale (also referred to as micro transaction) is other important revenue generating model in the freemium game market, which allows consumers to play basic version of the game at no cost, but pay for the advanced part, or buy some game related virtual items, which is part of the game itself.

The increasing affordability of smart phones, along with the growing internet penetration accounts for the major drivers, of the freemium game market. The availability of open mobile platform, such as Android “Play Store” is providing significant market opportunity for small and medium size freemium game developers. Moreover, the freemium model is very much suited for the startup game developers, as the cost to market can be saved. On the other hand, issues such as data privacy and graphical interference limitation of mobile devices, remains major roadblock for the market expansion.

The global Freemium game market can be segmented on the basis of consumer age group as below 18 years, 18-35 years, and above 35 years. Based on device on which the freemium game are played, the global freemium game market can be broadly classified as PC, tablet, smart phone, TV/console, Web games, and others.

Asia Pacific had been the largest and fastest growing market of freemium games, in 2014. A Spur in the internet connectivity, along with the increasing affordability of smart phones due to the growing middle class population in developing countries, such as India and China are driving the Asia Pacific freemium game market. India and Japan are expected to be the fastest growing markets of freemium game in Asia Pacific, during the forecast period. The North American and European market has witnessed remarkable growth in last few years. India, China, Japan, South Korea, Brazil, U.S., Canada, Germany, U.K., France, Italy, and Spain are some of the major markets for freemium games.

Some of the competitors in the freemium games market are Electronic Arts Inc., Zynga Inc. Nintendo Co. Ltd., Activision Blizzard Inc., King Digital Entertainment plc, and Machine Zone Inc.

 

Report Coverage

  • Provides comprehensive understanding of the market with the help of informed market outlook, opportunities, challenges, trends, size and growth, competitive analysis, major competitors and Porter analysis
  • Identifies the key drivers of growth and challenges of the key industry players. Also, assesses the future impact of the propellants and restraints on the market
  • Uncovers potential demands in the market
  • Porter analysis identifies competitive forces within the market
  • Provides information on the historical and current market size and the future potential of the market
  • Provides sizes of key regional markets using yardsticks of segments
  • Highlights the competitive scenario of the market and major competitors
  • Provides profiles of major competitors of the market including details of their operations, product and services, recent developments and key financial metrics. Profiles provide better understanding of competition as well as the demands of the market.

Place An Order

Single User License

Single User License authorizes access of the publication to single user, i.e. the buyer of the report.

5100
Group License

Group License authorizes access of the publication upto 5 users.

6100
Enterprise License

Enterprise License provides right to distribute copies of the publication across the organization and its subsidiaries.

9100
down-arrow

Pre-Purchase Enquiry


 

Contact Us

  • U.S. Center : 347 5th Ave. #1402- 210 New York City, NY 10016 United States
  • Asian Center : B-28, Sector 1, Noida, U.P. - 201301 India.

Secure Online Payments

  • Payment