Visual Computing Market Future Prospects
The global visual computing market accounts for a total revenue of USD 39.6 billion in 2024, and rising at a CAGR of 18.9% between 2025 and 2030, it is expected to reach USD 110.3 billion by 2030.
Visual computing is an interdisciplinary branch of computer science that integrates aspects of computer graphics, pattern recognition, computer science, image processing, augmented and virtual reality, and human–computer interaction. It focuses on capturing, visualizing, and perceiving visual content, data, and other applications.
This market is growing at a rapid pace with the rising usage of hardware and software to create and denote images, videos, and animations through computational solutions, such as 2D and 3D rendering. This combined approach also facilitates interactive experiences by combining digital information with the real world or alternatively, an entire virtual world.
The rapid growth in the market is also owing to the developments in display technologies and applications in multiple industries. Hardware and software solutions can be easily customized per the demands of different display platforms, including interactive whiteboards, kiosks, tables, video walls, and monitors.
Sectors that have extensive applications for visual computing include gaming, media & entertainment, healthcare, automotive, manufacturing, and defense, indicating its vast influence on modern technology and user experiences.