Cloud Gaming Market Future Prospects
The global cloud gaming market size will be an estimated USD 12.6 billion in 2024, and it will grow at a CAGR of 42.7% during 2024–2030, reaching USD 107.2 billion by 2030. Cloud gaming's growing popularity, combined with the introduction of enhanced, cross-platform gameplays, is expected to drive the market growth.
Moreover, the rising penetration of the internet, as well as the easy access to cloud-based games, are contributing to the rising demand for them. Furthermore, 5G provides higher bandwidths and lower latency, allowing gamers to stream XR games seamlessly. Additionally, the growing adoption of smartphones is expected to augment the market growth globally.
With the launch of 5G services in multiple countries, cloud gaming firms are expected to leverage mobile ubiquity and fast 5G connections to provide AAA-quality gaming to smartphone users. Cloud games from game publishers and rising number of mobile network operators will also drive the growth of the market globally.
The increasing popularity of social media games is also expected to boost the market growth. A substantial chunk of the global populace plays games on social networking sites, including Instagram, Facebook, and Reddit. Furthermore, cloud gaming allows users to access games through remote servers instead of having to install them on a computer or console, thus eliminating the need for storage and to purchase the most-recent gaming PC or console.
In addition, with this, cloud gaming provides higher speed, improved user insights, and scalability. It also aids in the restructuring of content on a variety of smart devices, in turn, improving the delivery of content across all media.
During pandemic times, the cloud gaming user base grew as it offered one of the best entertainment options for people confined in their homes. There has been a substantial increase in the number of downloads of various applications, as well as the amount of time spent in playing online games. Furthermore, as a result of COVID-19, the market has seen an upsurge in the number of smaller services venturing into cloud gaming, especially in the mature markets. While these services are on a smaller scale, they increase the number of consumers who have access to cloud gaming.
For instance, ATechnos’ GoGames.Run, a premium cloud gaming as a service platform, has over 500 games under categories such as board, casual, action, arcade, sports, and mystery, including amplified and VR games with more-realistic and intense action, for users of all ages. Therefore, even in post-COVID-19 times, the market is growing with a rapid pace.