Cloud Gaming Market Analysis
Explore In-Depth Cloud Gaming Market Analysis, Covering Detailed Segmentation and Geographical Insights for the Period of 2019 to 2030
Report Code: 12313
Explore In-Depth Cloud Gaming Market Analysis, Covering Detailed Segmentation and Geographical Insights for the Period of 2019 to 2030
The smartphones category is the highest revenue generator in the market, accounting for approximately 40% revenue share in 2024. This category will also witness the highest CAGR during the forecast period, of 43.1%.
This is attributed to the steady surge in mobile gaming activities in the last five years because of its cost-effectiveness. Moreover, it is preferred as it is way expensive to continuously upgrade PCs and consoles to uphold the game performance.
Furthermore, the surge in the demand for mobile games is a direct result of the numerous technological advancements in cloud gaming, such as the introduction of AR, VR, and 5G. The launch of 5G networks and the emergence of unlimited data plans are the prime factors assisting the success of cloud gaming across the globe, as maximum gamers today prefer playing games on their mobile devices, rather than PCs or tablets.
The report offers analysis for the following devices:
In 2024, the video streaming category dominates the market with a share of 70%, and it is also the faster-growing category, with a CAGR of 43.2%. Video streaming is becoming popular as it helps in eliminating the need for additional hardware devices. Furthermore, video streaming services enable users to access and play games from any platform and from any location, via the internet, with reduced latency. Vendors have increased their focus on developing platforms that provide a better gaming experience, thereby driving the cloud gaming market on a global level. Furthermore, many key players, such as Shadow, GeForce Now, LiquidSky, and Vortex, are supporting video streaming games.
Concurrent with the cloud industry, the market is characterized by high investments by key industry stakeholders. For instance, in March 2021, Tencent and Sony, along with Square Enix, invested in Ubitus to enhance its cloud gaming technology.
The following service types are included in the report:
Casual gamers hold the largest share in the market, in 2024. This is attributed to the increasing number of people playing games as a way to pass time, relax, and pursue their hobby. Additionally, the available of a horde of freemium games, which are essentially free to play but require payments to acquire boosts, leads to the dominance of this category.
The avid gamers category will have the highest CAGR, over this decade. Gaming is more than a hobby for these people, who are also more likely to play premium games and make in-app purchases. Further, the availability of subscriptions to vast games libraries attracts the attention of these players. Moreover, these games often boast social features and multiplayer sessions, thus further making them popular among avid gamers.
We have studied the following end users:
The below-mentioned countries and regions are covered in the report:
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